Custom Animations
You can use TWEEN directly to create completely custom animation effects.
How to Use
After obtaining the player instance through ref
or onReady
, use getElementsByName
or click events to get elements, then apply TWEEN animations directly to element properties (position, rotation, scale, color, etc.).
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0"
/>
<title>ICraft Player TWEEN Custom Animation Demo</title>
<style>
body {
margin: 0;
padding: 0;
font-family: Arial, sans-serif;
}
#container {
width: 100%;
height: 100vh;
position: relative;
}
#controls {
position: absolute;
bottom: 10px;
right: 10px;
padding: 10px;
font-size: 14px;
}
</style>
<script src="https://unpkg.com/@icraft/player@latest/dist/umd/icraft-player.min.js"></script>
<script src="https://unpkg.com/@tweenjs/tween.js@23.1.3/dist/tween.umd.js"></script>
</head>
<body>
<div id="container"></div>
<div id="controls">
<div>
<button id="pauseBtn">pause</button>
</div>
</div>
</body>
<script>
let player = null;
let isPaused = false;
let allAnimations = [];
let currentTween = null;
const playerInstance = new ICraftPlayer({
src: "/templates/tween.iplayer",
container: document.getElementById("container"),
onReady: (playerRef) => {
player = playerRef;
const car = player.getElementsByName("car")?.[0];
if (car) {
startSquarePathAnimation(car);
}
},
});
function startSquarePathAnimation(car) {
const startPos = {
x: car.position.x,
y: car.position.y,
z: car.position.z,
};
const startRot = car.rotation.y;
const pathSegments = [
{
to: { x: startPos.x, y: startPos.y, z: startPos.z + 20 },
rotation: startRot,
},
{
to: { x: startPos.x + 20, y: startPos.y, z: startPos.z + 20 },
rotation: startRot - Math.PI / 2,
},
{
to: { x: startPos.x + 20, y: startPos.y, z: startPos.z },
rotation: startRot - Math.PI,
},
{
to: { x: startPos.x, y: startPos.y, z: startPos.z },
rotation: startRot - (Math.PI * 3) / 2,
},
];
const animations = [];
pathSegments.forEach((segment, index) => {
const moveTween = new TWEEN.Tween(car.position)
.to(segment.to, 2000)
.easing(TWEEN.Easing.Quadratic.InOut);
const rotateTween = new TWEEN.Tween(car.rotation)
.to({ y: segment.rotation }, 300)
.easing(TWEEN.Easing.Quadratic.InOut);
moveTween.onStart(() => {
rotateTween.start();
});
animations.push(moveTween);
});
for (let i = 0; i < animations.length; i++) {
const nextIndex = (i + 1) % animations.length;
animations[i].chain(animations[nextIndex]);
}
allAnimations = animations;
animations[0].start();
currentTween = animations[0];
startTweenUpdateLoop();
}
function startTweenUpdateLoop() {
function animate() {
TWEEN.update();
requestAnimationFrame(animate);
}
animate();
}
function togglePause() {
const pauseBtn = document.getElementById("pauseBtn");
if (isPaused) {
allAnimations.forEach((animation) => {
if (animation.isPaused && animation.isPaused()) {
animation.resume();
}
});
isPaused = false;
pauseBtn.textContent = "pause";
pauseBtn.className = "";
} else {
allAnimations.forEach((animation) => {
if (animation.pause) {
animation.pause();
}
});
isPaused = true;
pauseBtn.textContent = "play";
pauseBtn.className = "pause";
}
}
document.getElementById("pauseBtn").addEventListener("click", togglePause);
window.addEventListener("beforeunload", () => {
if (currentTween) {
currentTween.stop();
}
TWEEN.removeAll();
});
</script>
</html>
Common Animation Examples
Position Animation
// Move to target position
const moveTween = new TWEEN.Tween(element.position)
.to({ x: 10, y: 5, z: 0 }, 1000)
.easing(TWEEN.Easing.Quadratic.InOut)
.start();
Rotation Animation
// Rotate 360 degrees around Y axis
const rotateTween = new TWEEN.Tween(element.rotation)
.to({ y: element.rotation.y + Math.PI * 2 }, 2000)
.easing(TWEEN.Easing.Cubic.InOut)
.start();
Scale Animation
// Scale to 1.5x
const scaleTween = new TWEEN.Tween(element.scale)
.to({ x: 1.5, y: 1.5, z: 1.5 }, 1000)
.easing(TWEEN.Easing.Back.Out)
.start();
Combined Animation
// Execute multiple animations simultaneously
const moveTween = new TWEEN.Tween(element.position).to({ x: 5, y: 3, z: 2 }, 2000);
const rotateTween = new TWEEN.Tween(element.rotation).to({ y: Math.PI }, 2000);
const scaleTween = new TWEEN.Tween(element.scale).to({ x: 1.2, y: 1.2, z: 1.2 }, 2000);
// Start simultaneously
moveTween.start();
rotateTween.start();
scaleTween.start();
Chained Animation
// Execute animations sequentially
const firstTween = new TWEEN.Tween(element.position).to({ x: 5 }, 1000);
const secondTween = new TWEEN.Tween(element.position).to({ y: 5 }, 1000);
const thirdTween = new TWEEN.Tween(element.position).to({ z: 5 }, 1000);
// Chain animations
firstTween.chain(secondTween);
secondTween.chain(thirdTween);
firstTween.start();
API
TWEEN
TWEEN library provides powerful animation capabilities:
Method | Description | Parameters |
---|---|---|
constructor | Create new tween instance | (object: Object) |
to | Set animation target | (properties: Object, duration: number) |
easing | Set easing function | (easing: Function) |
start | Start animation | () => Tween |
stop | Stop animation | () => Tween |
chain | Chain next animation | (...tweens: Tween[]) |
yoyo | Enable yoyo animation | (yoyo: boolean) |
repeat | Set repeat count | (times: number) |
onUpdate | Animation update callback | (callback: Function) |
onComplete | Animation complete callback | (callback: Function) |
Easing Functions
TWEEN provides rich easing functions:
TWEEN.Easing.Linear.None
- LinearTWEEN.Easing.Quadratic.In/Out/InOut
- QuadraticTWEEN.Easing.Cubic.In/Out/InOut
- CubicTWEEN.Easing.Quartic.In/Out/InOut
- QuarticTWEEN.Easing.Quintic.In/Out/InOut
- QuinticTWEEN.Easing.Sinusoidal.In/Out/InOut
- SinusoidalTWEEN.Easing.Exponential.In/Out/InOut
- ExponentialTWEEN.Easing.Circular.In/Out/InOut
- CircularTWEEN.Easing.Elastic.In/Out/InOut
- ElasticTWEEN.Easing.Back.In/Out/InOut
- BackTWEEN.Easing.Bounce.In/Out/InOut
- Bounce
Element Properties
Common element properties that can be animated:
Property | Description | Type |
---|---|---|
position | Position (x, y, z) | Vector3 |
rotation | Rotation (x, y, z) | Euler |
scale | Scale (x, y, z) | Vector3 |
Best Practices
- Performance Considerations: Avoid running too many animations simultaneously, properly use
stop()
method to clean up animations - Memory Management: Use ref to save animation instances for better management and cleanup
- User Experience: Provide ways to stop animations, such as clicking empty area to stop
- Animation Composition: Properly use chained and parallel animations to create complex effects
- Easing Functions: Choose appropriate easing functions to make animations more natural